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History of Graphic Design Style
This course introduces students to the characteristic manner of expressions, basic designs, various constructions, and execution of graphic design, and its visual aesthetics at particular times and places throughout history. The course covers how the look of graphic design has evolved and what caused this evolution, starting with commercial art at the beginning of the industrial revolution in the 19th century and ending with the current digital era. Lecture: 2 hours per week Lab: 2 hours per week
Drawing for Designers
This course introduces students to the fundamentals of drawing for graphic designers. Topics and activities include hand-eye coordination, observation techniques, attention to format and proportion, perspective, and composition. Students will be introduced to current techniques used by working graphic designers. Students will be expected to complete a minimum of five projects. Lecture: 2 hours per week Lab: 2 hours per week
This course introduces the techniques used in typography, which is the visual communication of information through type. A historical perspective will trace the development of typography from its beginning to its current use in graphic design. Students will learn about the transition from traditional techniques and concepts to the creation of electronic documents utilizing quality typographic work. Attention to detail will be stressed so that students have an opportunity to acquire and demonstrate the use of the typographic skills necessary in today's graphic design work. Lecture: 2 hours per week Lab: 2 hours per week
Complete GDES-130, GDES-131 & GDES-221 with a C- or better.
Introduction to Apple Operating System (Mac OS)
This course is an introduction to Apple's current operating system for graphic designers. The course will cover the necessary hardware, the basics of the operating system, the necessary peripheral devices, the use of wireless networking, and Mac troubleshooting in a graphic design environment. Students will be exposed to basic software installation and trouble shooting basic problems. This course also provides knowledge and skills that will be used in other NIC Graphic Design courses. Lecture: 1 hour per week Lab: 1 hour per week Recommended corequisite: GDES-131
Adobe Illustrator - Vector Graphics
This course offers in-depth knowledge of the Adobe Illustrator for Graphic Design software program. This course introduces students to basic hardware and software, standard input and output devices, and basic troubleshooting in a graphic design environment. Students will explore the fundamental concepts associated with Illustrator and learn the basics of computer-aided illustration. Lecture: 3 hours per week Lab: 2 hours per week Recommended co-requisite: GDES 130
Adobe Photoshop - Raster Graphics
This course offers in-depth knowledge of the Adobe Photoshop - Raster Graphics software program. This course introduces students to basic hardware and software, standard input and output devices, and basic troubleshooting in a graphic design environment. In addition, students will gain experience in image creation and manipulation. This course will cover the fundamental concepts needed to scan, correct, manipulate, and enhance bitmap (Raster) images. This course should provide students with valuable knowledge of Raster imagery for use in NIC Graphic Design courses. Lecture: 2 hours per week Lab: 3 hours per week
Complete GDES 130 with a C- or better.
Adobe Indesign - Layout and Composition
This course offers in-depth knowledge of Adobe InDesign software program. This course introduces students to basic hardware and software, standard input and output devices, and basic troubleshooting in a graphic design environment. In addition, students will gain experience in typesetting, and preparing single-page and multi-page layouts for publication. This course should provide the student with valuable knowledge of page design for future NIC Graphic Design courses. Lecture: 3 hours per week Lab: 2 hours per week
Complete GDES-130 GDES-131 GDES-132 GDES-221 GDES-222; with a minimum grade of C-.
Acrobat Dynamic PDF
The purpose of this course is to provide students with Acrobat PDF to connect, interact, and engage in powerful new ways. Students will learn how to streamline their work, collaborate more easily, and create high impact digital communications. This course is designed to meet the needs of today's business, applicable for both designers and non-designers. Acrobat Dynamic PDF will help students get more done, easier, faster, and better. Lecture: 2 hours per week Lab: 2 hours per week
Complete GDES-130 GDES-131 GDES-132 and GDES-133 with a minimum grade of C-.
The course gives students a basic understanding of the Internet, who uses it, and how it it used. Skill building topics will include email, blogs, browsers, search, feeds, ftp, downloads, rich media, and social media. The course will explore a variety of communication methods on the Web. Lecture: 2 hours per week Lab: 2 hours per week Recommended: GDES-222
Complete GDES-120 GDES-130, GDES-131, GDES-132, GDES-133, and GDES-221 with a minimum grade of C-, or permission of instructor based on portfolio review.
This course offers advanced instruction in the creation of strong and effective visual concepts using both electronic and traditional illustration media. This course provides important skills for potential illustrators, artists, and designers. It is a required course in the Graphic Design program. Lecture/Lab: 4 hours per week Prerequisites: GDES 210 & GDES 211 with a C- or better.
Complete GDES-210, GDES-211 with a C- or better.
This course is a digital drawing fundamentals lab for graphic designers that includes working with a stylus and tablet, introduction to various media techniques, and conceptual integration with design and layout tools to achieve a knowledgeable broad project overview from start to finish. Students will be introduced to tools and digital paradigms used by working professionals in creating digital visuals in a timely manner applicable to graphic design, web, game design and video production. This class is meant to develop hands-on experience within a series of five projects constructed in class. Lecture: 2 hours per week Lab: 2 hours per week
Complete GDES 131, GDES 132, GDES 210, GDES 221 and GDES 222 with a C- or better.
Graphic Design 1
GDES-221 offers instruction in the principles of design. Students research case studies and use problem solving skills and techniques, gain an understanding of basic layout composition and color theories in print, web and video. Students develop concepts with roughs and comprehensives on assigned projects including creation of their own business package. Field trips and students' presentations support theories and concepts learned in the classroom. Lecture: 3 hours per week Lab: 2 hours per week
Complete GDES-131 and GDES-132 with a minimum grade of C-.
Graphic Design 2
GDES-222 is a continuation of GDES 221. It is designed to give the student more hands-on experiences in developing skills with tools, materials, and professional methods for creating professional visuals. The student will learn to incorporate research, illustrations, and other graphics necessary to complete packaging, advertising proposals, and then present results individually and as a group. Continued emphasis is placed on computer applications and on assigned projects. This course is helpful in building visual literacy, expanding conceptual and technical skills, and improving creative problem solving. Lecture: 3 hours per week Lab: 1 hour per week
Complete GDES-120 GDES-131 GDES-132 GDES-133 GDES 221 with a minimum grade of C-.
Graphic Design III
GDES 223 is a continuation of GDES 222 and provides hands-on exposure to a variety of complex visual design problems. Real life interaction with customers provides opportunities to best prepare students for future design careers. GDES 223 develops the creative use of computer technologies and requires clients' proposal submissions, presentations and respect to stringent deadlines. Lecture: 3 hours per week Lab: 1.5 hours per week Recommended: GDES-283
Take GDES-101, GDES-120, GDES-130, GDES-131, GDES-132, GDES-133, GDES-140, GDES-221, and GDES-222 or permission of instructor based on portfolio review.
Introduction to Digital Video
GDES-225 introduces students to the basic technical skills necessary for using digital video cameras, lighting equipment, and audio/visual editing software used in conjunction with Apple hardware and software. The course will cover the step-by-step processes necessary to create effective video projects including storyboarding techniques and sequences related to a video production workflow. Individual and team video projects produced in a DVD format will be required. Lecture: 3 hours per week Lab: 2 hours per week Recommended: GDES-222
GDES-112, GDES-120, GDES-130, GDES-131, GDES-132, GDES-133, GDES-221, or permission of instructor based on portfolio review
The purpose of this course is to provide students with computer animation techniques useing leading vector and raster software commonly used in the graphic design and media industries. The end product is integrated into various existing and new media including web browsers, self-running applications such as DVD's, and/or interactive kiosks. This course covers step-by-step process animation projects combining graphic design and professional video animation software. Lecture: 2 hours per week Lab: 2 hours per week
Complete GDES-101 GDES-130 GDES-131 GDES-132 GDES-133 GDES-221 GDES-222 GDES-225 with a minimum grade of C-.
This course will intoduce students to usability design concepts and authentic test methods for interactive media. Usability is grounded in tailoring interface design for the most e" ective user experience. Students will design, conduct and analyze usability tests based on established principles, research findings, and theory. Upon completion of this course, students will be able to develop a usability test plan, recruit appropriate users, create robust task scenarios, facilitate testing, and analyze and communicate the test results. Lecture: 3 hours per week Lab: 2 hours per week
GDES-101 GDES-112 GDES-120 GDES-130 GDES-131 GDES-132 GDES-133 GDES-140 GDES-221 GDES-222 GDES-245 or instructor permission.
This course will provide a systematic introduction to the complex print production process. By taking a step-by-step approach through simple, straightforward projects and examples, students will gain a better understanding of the essentials of digital color prepress. In addition, the students will learn which type of software to use for optimal results at each stage of the prepress process, the advantages and disadvantages of different proofing methods, and the steps graphic designers can take to ensure high-quality printed output. Students will experience both the theoretical and practical challenges of new prepress tools. Lecture: 2 hours per week Lab: 2 hours per week
GDES-120 GDES-130 GDES-131 GDES-132 GDES-133 GDES-213 GDES-221 GDES-222 GDES- 223 or permission of instructor based on portfolio review.
Interaction Design and Prototyping
This course provides learning and usage of the principles of interaction design to define a software project in terms of its purpose, scope, audience, major elements, task flows, layout, and more. Students will identify a need, define a solution, and create deliverables for an entire interaction design project. Students will also learn how to use prototyping as a method to explore design, communicate, and test design concepts with fellow team members and clients through paper, PowerPoint/Keynote, Visio/OmniGraffle, Fireworks, Axure, and HTML. Lecture: 3 hours per week Lab: 2 hours per week
GDES-101 GDES-120 GDES-130 GDES-131 GDES-132 GDES-140 GDES-221 GDES-222 GDES-246 GDES-255 or permission of instructor based on portfolio review.
Design Concepts for the Web
GDES-255 is an introduction to HTML and CSS for web-based content. The course will focus on standards of contemporary web-interface development, keeping content, presentation, and behavior separate. Students will use optimized raster-graphics, typography, layout, and style to create fully operational websites from sketches to publication. Lecture: 3 hours per week Lab: 2 hours per week Recommended: GDES-223 GDES-283
GDES-101 GDES-130 GDES-131 GDES-132 GDES-133 GDES-140 GDES-221 GDES-222 or instructor permission.
Dom Scripting for Designers
Complete GDES-130 GDES-131 GDES-132 GDES-133 GDES-140 GDES-221 GDES-222 GDES-245 GDES-255 GDES-256 GDES-257 with a minimum grade of C-.
Development for Mobile Devices
This course is designed to bring students up to speed on designing for a smaller platform, namely mobile phones and handheld devices. Students will build upon foundational CSS to achieve adaptive layouts based on minimal viewports and discuss the importance of supporting this audience segment. Lecture: 2 hours per week Lab: 3 hours per week
GDES-101 GDES-130 GDES-131 GDES-132 GDES-140 GDES-221 GDES-222 GDES-246 GDES-254 GDES-255 GDES-258 or with instructor permission based on portfolio review.
This course includes the development of real-life design projects under the direction and guidance of experienced graphic design professionals. Students will complete publishable projects while performing client-graphic designer interaction, design pre-production, production and marketing costs, and delivery of the project to the customer in a variety of media for different markets. Students must be responsive to client-driven deadlines. Lecture: 3 hours per week Lab: 2 hours per week
GDES-101, GDES-112, GDES-120, GDES-130, GDES-131, GDES-132, GDES-133, GDES-140, GDES-213, GDES-221, GDES-222, GDES-223, GDES-255, GDES-283 or instructor permission.
GDES 283 will provide an overview of the graphic design profession, provide techniques to engage students in the first assembly of their graphic design professional resume and portfolio and acquire essential job interview skills. The result of combining a first portfolio, while acquiring practical and relevant information about the industry, prepares students for internship opportunities. The class is designed to further prepare students toward clients' expectations, to stress deadlines and to reinforce necessary technical learning. Assigned projects mirror real life assignments, including professional ethics, communication, and production costs. Lecture: 3 hours per week Lab: 1.5 hours per week
GDES-101, GDES-120, GDES-130, GDES 131, GDES 132, GDES-133, GDES-140, GDES 221, GDES-222 or instructor permission.
This course is designed to provide necessary information for developing useful marketing strategies to gain employment as a junior graphic designer. Approximately one hour of each class will be devoted to the business strategies development. This course also includes work on the final portfolio (traditional and electronic version) which is the best representation of the students' graphic design skill set. Students will study best business practices, client/designer interaction, billing and presentation strategies and learn how to market themselves. An exit portfolio review is scheduled at the completion of the course. This is a required course in the Graphic Design program. Lecture: 2 hours per week Lab: 3 hours per week Prerequisite: GDES 131, GDES 132, GDES 210, GDES 211, GDES 221 and GDES 222 with a C- or better.
Complete GDES-131, GDES-132, GDES-210, GDES-211, GDES-221 and GDES-222 with a C- or better.
Graphic Design Internship
GDES-290 is designed to provide students with practical, on-the-job experience in preparation for a successful career in the graphic design fields. The internship is paired with in-class learning and weekly meetings with the sponsoring instructor and designated business or agency. An internship is an excellent job market pathway. An exit portfolio review is scheduled at the completion of the course. GDES 290 can be repeated up to five times with a credit maximum of six.
Complete GDES-120, GDES-130, GDES-131, GDES-132, GDES-221 and GDES-222 with a minimum grade of C-
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